New skill progression system on AMUN
Gucio
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#21
RE: New skill progression system on AMUN
(08-04-2010, 09:46 PM)Lekarz napisał(a): Najpewniej tak. U mnie sprawa jest prosta ( trzy buildy) - grind setup z zarkitem, warju bez zarkita, support (zero ofensywy, no raptem mana burn, steel skin, ivy i knock)

Warju bez zarkita to nie warjur ;p a tak z ciekawości co znowu popsuli że warju z mentalem coraz więcej? Tongue
08-05-2010, 01:12 AM
Drunk Ignis
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#22
RE: New skill progression system on AMUN
sm znerfione i mental się sprawdza bardziej . Tongue
08-05-2010, 01:19 AM
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#23
RE: New skill progression system on AMUN
innymi słowy zayebali.. i teraz próbują coś z tym zrobić : P
08-05-2010, 11:57 AM
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#24
RE: New skill progression system on AMUN
Ja piernicze, to da się jeszcze bardziej sm znerfić ?! Jak ja teraz będę expił ;D
(Ten post był ostatnio modyfikowany: 08-05-2010, 12:18 PM {2} przez Lekarz.)
08-05-2010, 12:17 PM
Drunk Ignis
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#25
RE: New skill progression system on AMUN
znerfili chyba z rok temu, nie teraz . Tongue
wcześniej każdy magnification dodwawał 50 dmg na 5 poziomie, a tera 30 .
08-05-2010, 12:45 PM
Lekarz Offline
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#26
RE: New skill progression system on AMUN
A szybkosc ataku przypadkiem nie jest zmieniona? Coś tam czytałem, że chcą fast atack speed u wariorow usprawnić.
08-05-2010, 03:56 PM
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#27
RE: New skill progression system on AMUN
podobno poprawione ejst
http://pakos.biz | Mój magna axe - 4 392 sztuk brakuje Smile
08-05-2010, 04:15 PM
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#28
RE: New skill progression system on AMUN
Koles z klanu testowal jak byl z Force Armor (skill conja) to Boby zadawal mu po 80 normale (Boby ma chyba amu) . Mowil tez ze armor pointy nie dzialaja na criticale.
08-06-2010, 10:39 AM
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#29
RE: New skill progression system on AMUN
chilko;1103960 napisał(a):Hello everyone!

Sorry for last week?s partial implementation.
Here goes another round at the balancing update:
  • Reduced damage for archers and mages: we are using now the same formula we applied to warriors. The new formula has less emphasis on weapon power and more emphasis on stats + buffs (it used to be ~70% weapon ~30 stats now is closer to 50/50).

  • Archer increase in Range: to compensate for the lower damage all bows range is increased by 10m (Archer?s edge should be range, not speed)
  • Bonus Speed reduction in the whole game: we are removing the multiple speed bonus options on archers and hunters. Hunters will keep a passive natural higher speed. We are making warriors faster (by using buffs)

  • Hunters and pets change: We are trying to make hunters specialize between the rogue/assassin and ranger archetypes. So, if you want to camouflage yourself you will loose your pet.

  • Lower ranged weapon charge: The time you have to stay still when firing a ranged shot (as an archer or a mage) has been diminished 15%.

Spell modifications
  • Mobility: speed bonus reduced (2- 10%)
  • Son of the wind: removed speed bonus
  • Escapist: removed spell. Soon to be changed by another spell (without speed bonus)
  • Wild Spirit: speed bonus diminished (1-5%)
  • Spring: cool down halved to 25 seconds, bonus speed slightly reduced (5- 25%)
  • Onslaught: does not affect caster anymore (this change is still not final but the idea is to make this spell into an RVR support spell

Map changes:

Relocation of Trelleborg?s Save: because of a big earthquake with an epicenter near Fort Trelleborg a new location (the Fault of Trelleborg) has appeared. The Alsius Empire has decided that this new area is more suitable for the new save of Trelleborg, as it is more protected from Syrtis constant push into their territory.

[COLOR="Red"][COLOR="DarkRed"]As a lot of warriors have been crying for a week over a partially implemented change, please try to be less dramatic when testing these changes. As you know this is an experimental server.[/COLOR][/COLOR]

[COLOR="DeepSkyBlue"]NOTE about damage tests: please keep in mind that we have fixed many issues with armors and weapon types, and also re-balanced the speed/damage of certain weapons. So, do your tests with other players, without armors and without buffs. we've seen some of your complaints based on attacking different creatures and or levels of creatures (those tests are not relevant).[/COLOR]

cos dla hunterów Tongue
http://pakos.biz | Mój magna axe - 4 392 sztuk brakuje Smile
08-08-2010, 10:56 AM
Drunk Ignis
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#30
RE: New skill progression system on AMUN
TAAAAAAAAAAAAAAKK !!! 8D
tylko czemu z onsa się biorą . :/
08-08-2010, 11:20 AM




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