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  Wesołych Świąt
Napisane przez: pakos - 03-30-2013 12:09 PM - Odpowiedzi (2)

No to wesołych świąt i jajek życzę wam Smile

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  Wesołych Świąt
Napisane przez: pakos - 12-24-2012 09:55 PM - Brak odpowiedzi

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  Champions of Regnum
Napisane przez: pakos - 12-12-2012 07:33 PM - Brak odpowiedzi

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  New Invasions rules & New Dragons!
Napisane przez: pakos - 12-05-2012 11:32 AM - Brak odpowiedzi

Cytat:New Invasion rules: Relics & Dragons

One of the new elements has to do with a unique relic that can be found in each fort and castle. With the new Invasion system, the enemy becomes vulnerable when its full set of ancient relics is stolen. In addition, if a particular Realm collects all of an enemy’s relics, there will be an opportunity to summon its own legendary ancient Dragon!
Alasthor, Vesper, or Tenax, will haunt the enemy borders to help each Realm capture the enemy’s Realm Gate and achieve the ultimate goal: Invasion!

Featuring dragons not only adds a cool new visual element, but will make invasions a lot more balanced, dynamic and fun.
Each battle going on in any fortification to obtain its relic now becomes a very important step towards invoking the Dragon and completing an all-out Invasion against an enemy Realm!
Don’t forget to visit our “Screens” section for images of these awesomely redesigned winged creatures!

Finally, and as promised, Invasion rules are being completely redesigned!
Added to Dragons, capturable Realm Gates and Relics, the new mechanics will focus on make Invasions become a much more frequent event, since it won’t be necessary to control all of the enemy’s fortifications to make it vulnerable!

Finally, we are happy to reveal that Champions of Regnum expansion will be ready to play as a VIP Preview later this month! This VIP Preview will reward current and former players for their loyalty over the years by allowing access the expansion early. There’s no cost involved, but we hope you will provide feedback necessary to optimize the content prior to the official launch.

That’d be it for this week!
Stay tuned! A lot more info regarding completely new features in Champions of Regnum coming up next week!
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  Champions of Regnum
Napisane przez: pakos - 11-27-2012 11:06 PM - Odpowiedzi (3)

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  Champions of Regnum
Napisane przez: pakos - 11-21-2012 09:54 AM - Brak odpowiedzi

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  Champions of Regnum
Napisane przez: pakos - 11-13-2012 08:49 PM - Brak odpowiedzi

   
Smile

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  Halloween
Napisane przez: pakos - 11-01-2012 06:49 PM - Brak odpowiedzi

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  Nadchodzący update
Napisane przez: pakos - 10-02-2012 03:00 PM - Odpowiedzi (9)

Mała porcja screenów ze zmianami graficznymi jakie mają się pojawić wkrótce Smile


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  Path 1.9.6
Napisane przez: pakos - 08-07-2012 10:17 AM - Brak odpowiedzi

Cytat:Description:

Content - Art:
-New: Houses and main structures from the Realm of Ignis have been redesigned.
-New: The ancient ruins of the realm of Ignis have been remodeled.
-New: Altars of Resurrection in the world have been remodeled. Now they possess unique designs per realm.
-Modified: General map fixes in the warzone.

Content - Gameplay:
-New: Realm Tasks. It is now possible to complete "realm tasks", accessible through boards distributed in main cities and castles.
-New: Achievements related to Realm Tasks.
-New: 2 resurrection altars have been added for each realm in the warzone, near castles and secondary forts. The location of these altars got selected according to the feedback received from the community.
Modified: Resurrection Altars near the realm walls of each realm have been eliminated.
Modified: Options menu has been revamped.
New: Video Quality slider. This slider provides prestablished options (Low; Medium; High; Very High; Ultra). This allows a quick selection of the video settings according to the user's hardware.
New: Advanced Options added in the Video tab in the Options menu. This allows the user to precisely control the balance between performance and graphic quality.
Modified: The "Game" and "Interface" tabs from the options menu are now unified. Now all the options from these 2 tabs are now included in the same "Game" tab.

Content - Client:
New: Graphics Engine now supports Deferred Shading, which provides a better graphical quality and a much more better performance.
New: Ambient Occlusion Post-process.
New: FXAA post-process (Antialiasing).
New: Bloom Post-process.
New: New weathers and improvements in environments depending on the region of the map and the time of the day.
Modified: Support for Lighting Per Pixel added.
Modified: Water Quality and Detail improved.
New: Support for lighting in power effects added.

Balance:
Modified: Minimum damage system does not generate equal damages anymore.
Modified: The power "Recharged Arrows", corresponding to the "Marksman" Subclass, now discounts a small percentage of health per arrow, and the mana reduced has also been modified.

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